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Thanks for the great crate. I am currently facing an issue while trying to inspect rapier2D-specific components such as `RigidBodyPosition` or `ColliderType`. The message *Inspectable has not been def…
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Despawning an entity with a rigidbody causes the following panic:
`thread 'main' panicked at 'Attempting to create an EntityCommands for entity 570v0, which doesn't exist.', C:\Users\USER\.cargo\reg…
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Rapier 0.12.0 introduced the emission of `CollisionEvent::Stopped` events after a collider is removed.
This seems to work for non-sensor collisions. But for contacts where the other (non-removed) c…
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I feel this is a bug, I've tried to fix my code but I can't get it to not panic on certain collisions
Code excerpts:
# `main`
```
App::new()
...
.add_plugins(DefaultPlugins)
…
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I use rapier3d::prelude::NarrowPhase directly and its method contact_pair needs access to the inner ColliderHandle. Could we accommodate for this?
```
--- a/rapier/src/lib.rs
+++ b/rapier/src/li…
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Found in the wild at https://docs.rs/bevy_rapier3d/0.11.0/src/bevy_rapier3d/physics/rigid_body_component_set.rs.html#65
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## Bevy version
0.16.0
## \[Optional\] Relevant system information
Ubuntu 20.04, GPU integrated i7 intel from 2017
## What you did
I'm trying to use a mesh as a collision shape using r…
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I wrote simple program that represents issue.
The collisions of dynamic body with static body after several interaction are disappeared.
```rs
use anyhow::Result;
use macroquad::prelude::*;
…
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Occurred while repeatedly switching a rigid body between `RigidBodyType::KinematicPositionBased` and `RigidBodyType::Dynamic`, overwriting the linear and angular velocity and position when transitioni…
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In the rapier3d-compat build the `raw.d.ts` file contains `export * from "../pkg3d/rapier_wasm3d";` which does not exist in the distributed package. In the `rapier3d` build, this file is `export * fro…