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## Expected Behavior
Really rare species that almost never spawn should show as enlarged and classified as "Ultra Rare" in the map GUI. They should not be removed from the map with "Exclude Rarity - …
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It would be great to have a way to set the Damaged Items criteria from the default of only items with a rarity of Common to be able to choose items with either Common, blank, or both. Alternatively an…
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### Event Name
Teleporting Hijinks
### Rarity Tier
Common
### Rarity Tier - Other. Please Specify
_No response_
### Waves
10-180 (Only on waves (??1, ??2 and ??3). [Calculation: W…
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This would be a further great addition to @Trustmania labels update.
The really great thing here is the rarity could be personalized to the location been scanned not just some pecking order decided b…
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The old code should still work, so updating it is less urgent (and will require clearing out some technical debt).
Note: Tooltip scanning is referring to the "hacky" way of using `__Rarity_ScanTip`…
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When a new character is released in the version update, can't get the latest character list, can only wait for the software update?
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Traits Link
https://docs.google.com/spreadsheets/d/1IjPirzw_X-6Xk8CUQ4PiIIKY9Qn2Aex180_l_Thn6N8/edit?usp=sharing
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Hi,
I think this would be a great feature, as I could parse it to create rarity tables...
Unless there's another way to do this? I'd like to make something like; https://meebits.app/meebits/cat…
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A few artifacts have allocation ranges of exactly one DL, making them incredibly unlikely to be seen even disregarding their rarity.
Manwe (line 606), alloc:80:80 to 80
Rog (line 832), alloc:15:20…
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We already discuss it with Oliver and it's not so difficult to add in database.
The main idea is big collection (>1000) have it's own rarity according to attributes. The rarer NFT often costs more …