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I know this is way too early in the project's life to issue requests such as this one, but maybe it would be possible to add MD+ support to the core, given that the addition of Sega CD is highly unlik…
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**Describe the bug**
The fan translation of Densha De Go!'s in-game timer doesn't tick down. The original japanese version however does not have this issue on the Sumercart64, and the game generally …
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Dear @rofl0r, could you be so kind to compile *.exe for Windows 7 x64? I assume it's easier for you, the developer, to do this than it is for me, the user, who simply wants to learn more about compari…
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### Description
This title is LTCG, HLE GPU.
Shows titles, but does not responds to input.
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### Dumps
[Xbe.txt](https://github.com/Cxbx-Reloaded/game-compatibilit…
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Dear community,
the [Lakka wiki states](http://www.lakka.tv/doc/ROMs/):
> It is recommended to keep ROMs zipped, […]
… so I wondered, will RetroArch soft-patch ROMs, if they are still zipped…
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I'm trying to run this program, I have the SMB1 rom and your code, but how do I run the gui or the program itself? Thank you,
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I just wanted to say that I made a Chocolatey package for Flips.
So you can now install flips with `choco install flips`.
Feel free to star my [packages repo](https://github.com/virginviolet/choco…
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The No-Intro NES DAT CRC files assume the files don't have headers. This makes the database scanner miss a lot of the NES files during scanning if your NES files have the headers in place.
@rzu…
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Is a PSP port of the translation to MonHun Nikki: Poka Poka Airu Mura G (ULJM-05881) possible?
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Reducing sprite flicker option is very nice to have.
Can we also have an option to display more than 32 sprites per line? Some racing, shooting games have tons of particle effects or lots of trees,…
ghost updated
6 years ago