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### Please DO NOT LINK / ATTACH YOUR PROJECT FILES HERE
**Describe the issue**
A clear and concise description of what the issue is.
**Your Setup (please complete the following information):**
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Uniform buffer objects (Uniform缓冲对象)
原文第二段第一句:
OpenGL gives us a tool called uniform buffer objects that allow us to declare a set of global uniform variables that remain the same over any number …
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I use Google Translate
1) The video shows that the map textures are "compressed". This does not depend on the map, but on the server. If the map changes, then either the game crashes when loading, …
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By Beglas request ill leave this here:
In order to reduce the memory footprint (esp. on the GPU) we might utilize geometry shaders to render cubes from points.
NOTE: I have no idea about the performa…
ghost updated
2 months ago
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### Package name
directx-shader-compiler
### Brief description of package
A compiler for HLSL to DXIL (DirectX Intermediate Language).
### URL for package's homepage
https://github.com/microsoft/…
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**Is your feature request related to a problem? Please describe.**
Not related to a problem
**Describe the solution you'd like**
A great feature to have a closer to hardware experience would be t…
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**Describe the bug:**
Adding the `flat` keyword to a varying in a shader causes compilation to fail in the editor. The shader works as intended at runtime, with interpolation disabled, but in the edi…
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It fails to launch in enforce mode. Complaints:
```
DENIED torbrowser-launcher file_inherit owner /dev/tty1 comm=torbrowser-laun requested_mask=wr denied_mask=wr
DENIED torbrowser-launcher exec…
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https://github.com/sdsgisd/DynamicSoapfilmsWithEvolvingThickness/assets/95729348/9ac63738-0773-49bb-8474-aa8d486beb3d
I run the code, but when i switch render mode, I cannot correctly get the resul…