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It's a minor addition, but something like two alternative textures for bots and buildings ("medium damage" and "I-will-explode-any-second-now damage") would make it easier to spot which bot took sever…
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### Version (or build number)
231010
### Single or Dual SDRAM?
Single (128MB)
### Steps to reproduce
Using HiSaturn 1.01BIOS as boot.rom
Load Virtua Fighter 2 (Japan) (Rev C) (42M)
### Expected…
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When succeeds in loading, it only shows a little sound of the background music but suddenly stops. No sounds in menu screen and in-game, no sound effects and background music but playing seems perfect…
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### Describe the bug
If the mouse is moving at all, MOUSE_MOVE will register but all other mouse inputs and some keys (such as escape/enter) will be prevented from registering at all. This will oc…
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(v3_8) PS C:\Users\WeiHao\PycharmProjects\pianoputer> pianoputer
pygame 2.5.1 (SDL 2.28.2, Python 3.8.17)
Hello from the pygame community. https://www.pygame.org/contribute.html
Generating samples …
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Hi there, 1st of all thanks for this awesome work !
Since we've 'doxed' it in our [HyMPS project](https://forart.it/HyMPS) (under [AUDIO category](https://github.com/FORARTfe/HyMPS#- ) \ [Effects p…
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I feel like the explosion sounds from certain ghost items (like Hungry Soul, Purgatory, Vade Retro and Ghost Bombs) are way too loud. The explosion noise is significantly louder than any other sound e…
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![image](https://user-images.githubusercontent.com/31366439/115150948-0b57f700-a0ae-11eb-9890-1cba94227d32.png)
Main usage is being able to tag sounds, as well as stuff like contextual effects e.g.…
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Updated to the latest Fceumm version core in Retroarch 1.84, but Yume Kōjō: Doki Doki Panic sounds effects like picking up items and open/closing door sounds for example are not accurate. I tried anot…
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#### Description
So last night, I upgraded to High Sierra. This morning, noti no longer respects the configuration for custom sounds and is now just playing the default sounds. I confirmed that the s…