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I've been looking all day for information about restoring after a context loss, and I really found very little info. After digging around in the guts of R68 all day, this is what I came up with. It wo…
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I'd like to admire the Sun being reflected by animated waves.
This can be either vertex+fragment or fragment only. Rivers could use the same logic without waves.
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Hey guys, I'm working on SkeletonAnimation, but I don't understand how the bones will stored in JSONFormat.
``` javascript
{
parent: BXindex, // -1 for root bone
pos: [x,y,z],
rotq: [x,y,z,w],…
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Hi,
I've just seen your thread on Reddit (r/threejs), and it's looking like a promising project. I don't have an account on Reddit so I hope you don't mind me opening an issue like this!
I noticed …
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Currently the view/proj matrices as exposed in the API and the spec recommends to use them unaltered. Until now three.js was creating the camera `viewMatrix` itself, but there's an WIP issue (https://…
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hello Is there movement in the example I want to make 3d map?
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https://hacks.mozilla.org/2016/06/basics-of-building-3d-games-on-the-web/
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Been looking at modernizing/formalizing the ThreeJS animation framework to be more similar to Unity/Unreal Engine 4. There is a lot of great code in ThreeJS but there is a bit of missing top level or…
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[here](https://github.com/makc/spine-runtimes/tree/three.js). Developed as part of commercial project, but I have the permission to share it. It is basically does all (or almost all) what turbulenz do…