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I can use all meshes except Icosphere with Metatex but texture details disappear when using Icosphere.
These 2 mesh use same material.
![image](https://user-images.githubusercontent.com/94571116…
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Hi Everyone,
Thank you for your ongoing engagement with the code and for bringing up concerns regarding its functionality. Upon attempting to replicate the GitHub code, I observed that the texture …
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## Description
Hello,
I have been using Pyvista for a few weeks, right now i tried attaching some texture to a mesh i made after projecting it using "project_points_to_plane" method. The tex…
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Hi, why textures are not visible in viewport while in "material" shading mode ? It just all black if there is no light source in the scene, or just viewport color from material are visible, but no tex…
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```
adw_export.py uses the old interface "faces".
Should be "tessfaces" now.
http://www.blender.org/documentation/blender_python_api_2_62_2/info_gotcha.html#
ngons-and-tessellation-faces
@awd_expo…
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Hello everyone! How to use UV Animation and what objects can I apply it to? I tried using the Shader Editor and arranging keyframes, but after exporting my building object, the sign did not want to an…
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```
What steps will reproduce the problem?
Works: http://www.flashgamer.com/a/Basic08_geodesicsphere.html
Fails: http://www.flashgamer.com/a/Basic08_geodesicsphere2.html
What is the expected output? …
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Hello, for a particular pipeline, we are interested to generate the lightmaps of the Meshes, we are interested in baked texture and the UV mapping , but we want to keep the material of the Mesh preser…
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Everytime I run rename I get this error message:
```
Error executing vim.schedule lua callback: vim/keymap.lua:0: rhs: expected string|function, got nil
stack traceback:
[C]: in function…
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Layer `Fast Repetition Rate Fluorometry (FRRF) data collected on the RV L'Astrolabe`
There is no metadata header. The list of variables is a bit confusing
```
FoL,FmL,FvL,Fv_Fm_ratio,SigL,pL,TauL,G…