-
This is a feature request:
There was some discussion around this in Slack recently and I'm observing in some implementation work that this could be useful. When converting between scene and display…
-
Projects are disorganized a bit now, e.g. Gaffer, OpenCV. It would help to make it more consistent and add missing descriptions.
Good reference is https://github.com/sindresorhus/awesome. Nice thin…
-
You broke vulkan support after panorama release or something like that at start of 2020. As it looks like nobody gives a fk about it here's my bug report too.
#### My system
```
Debian Buster: 4.…
-
Hi! I created a proper Blender add-on with the abilitly to install the dependencies for pyblish-qml. Even though it's not public yet, I encounter the same issue I get with [this implementation](https:…
-
Hi Keijiro,
I'm working on a VR project combining Volumetric Videos.
I'm creating my project with the Universal render pipeline and really want to use the VFX graph.
I've add the repositories an…
-
Requested by Enverex, and Cyro, CTAA for Unity is a temporal anti-aliasing solution available that if integrated could provide a high speed, and high quality anti-aliasing option for our current rende…
-
Right now, if a user does not have cmake installed and they try to install, they receive a very verbose message (see example at end of ticket).
Ideally, users would:
1. receive a very short and fr…
-
This would compute a tight(ened) data window by looking at all pixels in all channels. Empty pixels are those with value zero except in depth channels where it's those bigger or equal to the max value…
-
Played a couple matches earlier today. Was launching it again right now after a few updates downloading and the game no longer works. It crashes without as much as opening a window or opens a window, …
-
**Working**
FragM generates RGBZ files and loads them properly.
**Other channels**
RGBAFLOAT and RGBZFLOAT working
RGBAHALF and RGBAUINT and arbitrary names to be implimented
**to consider**
…