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I just discovered a function called `can_lose_focus_on_node_selection()` in ScriptEditorPlugin class. It returns `false` for VisualScript editor and `true` for other script editors. When it's true, cl…
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### Godot version
4.2
### System information
Windows 11, Godot 4.2
### Issue description
Collisions provided by Tilemaps are not stopping the Player.
I ported my game from 4.1 and the tilemap co…
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### Godot version
4.1.1.stable
### System information
Godot v4.1.1.stable - Ubuntu 22.04.3 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4600 (HSW GT2) () - Intel(R) Core(TM) i7-4…
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### Godot version
4.1.2
### System information
Godot v4.1.2.stable - Windows 10.0.18362 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.2824) - Intel(R) Core(TM) i…
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### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - macOS 14.2.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue …
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### Godot version
4.0.1 stable
### System information
Godot v4.1.stable - Android - Vulkan (Compatibility) - PowerVR Rogue GE8300 - (4 Threads)
### Issue description
This project worke…
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**Describe the project you are working on:**
Data-heavy RPG
**Describe how this feature / enhancement will help your project:**
I have a lot of different structures in my game which represent var…
ghost updated
8 months ago
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Topic about VRM node.
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### Godot version
4.1.2
### System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.3713) - AMD Ryzen 5 1600 Si…
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I'm using Visual Script, is there a way to implement the script with VS? How?
Thanks!