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I always wanted to learn how to play better, but I figured out that modern Go engines are just waaaaay better than mere mortals, and playing an even game with them will make things even harder to lear…
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Having an option to enable rendering of AI win rate graphs for SGFs that have that information would be great. Having the graph display some kind of a marker for the current move would be nice as well…
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The idea would be to analyze the latest game of the summoner and come back with a bunch of suggestions tailored to his behavior, something like:
**Analysis complete, to maximize your winrate:**
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### Description
I played the 100 hours in unranked, dotabuff showed most averages as Divine or Immortal, and my Battle Cup Tier is 8, which is Immortal+. I had a 53% winrate across these 100 hours.
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![image](https://github.com/user-attachments/assets/71d2add3-d32f-438e-a5b7-572747d8ced7)
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From [the paper](https://arxiv.org/pdf/1902.04522.pdf):
> Intuitively, increasing the number of MCTS iterations (rollout count) improves the AI’s strength by exploring more of the game tree. Toward b…
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建议 增加第二种的解说方法
把 append-winrate-to-comment 独立,增加一个 append-selection-point-to-comment 的功能。
在解说里面只显示当前盘面推荐的最好的3个点,这样可以非常方便在Multi go里面打印棋谱成pdf,如下图的展示:
![image](https://user-images.githubuserconte…
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If ladder search find its dead over 7 plies, escaping move probability is changed to 1/1000000.
"not escape difficult ladder" winrate is 0.541 (433 wins / 800 games) against normal LZ 0.17.
Sour…
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What do you think would be a neat approach to predict the next pick based on say, 2 heroes already picked and there onward?
I was just wondering how one would pick a character based on the previou…
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Running into strange issue where I have 1 game with a deck and that one game is registering as two deck types.
[Here is an image of the tracker.](https://puu.sh/wgkYY/2f1d806afd.png)
Here is my …