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**ArmorPaint version:**
commit 8a9aa1c8143b9d9832f3385b3a6a48a5b8ff7898
(Should be latest commit.)
**OS / GPU model:**
Windows 10,
RTX3060,
Microsoft Visual Studio Community 2022 (64-bit…
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Welcome! With 2020 already in full swing, I would like to outline some plans for Armory architecture in the upcoming year. 🔨
- Move rendering to [Graphics5](https://github.com/Kode/Kinc/tree/maste…
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instances of g2 ( perhaps g4 ) are not independent ( webgl ).
for instance drawing within one can have unpredictable results.
http://kodegarden.org/#2988b4eb95078f0cec765cb0e1216956be4c746b
http://…
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To add to the roundup todo list, use the following markdown format.
```
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So it generates the following:
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skial updated
2 months ago
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...or at least support compute shaders as an alternative...
...because (a) it'll work on Metal / Mac, and (b) the [performance of geometry shaders sucks](http://www.joshbarczak.com/blog/?p=667)
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jeske updated
5 years ago
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hi im amazed at all the features of armory! figuring out level loading (through all your support), now saving... I looked around a bit, but cant find a working way to load game levels (scenes) if ther…
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**Description**
I encountered a major scaling issue when I was trying to understand transforms in Armory. In the test scene I have four cubes. Two of them have a parent child relationship, and the …
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https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox-extension.txt
if we implement this file format export we can open photon files in this open source voxel Photoshop an…
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**ArmorPaint version:**
2afcbffbef150444d600e5868d062b5803fb8e66
**OS / GPU model:**
macOS 14.5 (23F79), M1 Pro
**Issue description:**
Trying to build on macOS on Xcode produces a series of…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 months ago