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### Describe the bug?
Currently the `UnlitMaterial` ignores any vertex color alpha on the mesh that it is applied to specifically only when in `Cutout` blend mode.
This severely limits its use in …
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I'm wondering if there is general interest in having other alpha/color compositing modes for filling edges and patches in MPL. I'd love to have all the classical Porter/Duff operators.
I find alpha b…
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Color blending in the Lch color space would be awesome to have.
Some resources and implementations I found on the way:
- https://web.archive.org/web/20150214062932/http://www.stuartdenman.com/im…
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```
Photoshop-style blend equations with destination alpha
The photoshop blend formulas are available in many places on the web, but
they all assume an opaque output target. Sometimes the output targ…
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Hello, this isn't an issue per-se - so please lock if it's a problem! Instead I was hoping to get some advice on how to implement filter blend modes on Containers that recursively contain more Contain…
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### Tested versions
Reproducible since Godot 4.0.4 stable
### System information
MacOS 12.3.1 Macbook Air onboard graphics (Intel 6000 HD)
### Issue description
When using a PointLight2D, all ble…
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I working on gapless (or less gaps) conversion of WebP to APNG. Blend is blend, dispose is dispose, RGB is RGB (in future), RGBA is RGBA, ICC is ICC (future)...
I want to know, FLIF supports blend…
ghost updated
5 years ago
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### Feature Request Type
RPC Request
### Feature Request Type (Other)
_No response_
### Requested Feature
I want to be able to GET/SET deinterlacing modes on a video capture input using…
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```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
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```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…