-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
I was playing around with region brushes, discovered that it only supports cases of single region brushes:
```
---- LoadMapFile ----
[38;2;255;000;000m************ ERROR ************
ParseBrush: …
-
On real hardware, my sign textures seem to randomly flicker (shows fine on PPSSPP):
https://user-images.githubusercontent.com/29164668/167480234-bf1797ac-bc70-46ba-85d7-55fffd58f185.mp4
It does…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…
-
```
I'm trying to serialize WPF brushes via protobuf-net using dynamic
configuration. When i deserialize it back, the color is always #00FFFFFF which
is result of call to GetUninitializedObject meth…