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### Description
When spawning a `NetworkObject` using `SpawnAsPlayerObject` method, it always appear in 0,0,0, ignoring the position it had when it was instantiated.
### Reproduce Steps
1. C…
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Unity version: 2021.3.20 LTS
Fish-Networking version: 3.4.3
Whenever the monitor's refresh rate is set to anything but 60 Hz, the players look like they are jittering if using prediction with a ne…
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### Summary
Right now the player is controlled by a CharacterController, which prevents us from adding a RigidBody, which also means poorer physics interactions, right now the player can easily pus…
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The latest release fails to load a character for editing if any of the user point values (Frontier points, Trial Gacha, etc.) are null. This makes sense since it is expecting an int, but they default …
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Might be hard since we use CharacterController.
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Hi, on the Island demo and when I use CharacterTrackingCamRig in general, the objects jitters/glitch when moving the character position.
It is maybe due of the `camera.trackedPose` being set direct…
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Unity version: 2022.2.5f1
Fish-Networking version: 3.4.3.pro
**Describe the bug**
I'm creating a so far pretty simple CSP character controller. But when the client joins the server and the player…
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I observed this in the browser demo.
**Describe the bug**
Walking onto the stairs from the side may cause inappropriate "dropping" animation; it may transition into "falling" animation with charac…
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The editor enables Perforce by default and so a warning appears anytime I try to save a file.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open a script canvas
2. Make an edit and sa…