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As WebGL Rendering is being made inside a it's not impossible to combine the 3D objects (new headers) with the 2D (but transformed) that represents the tiles.
So, in order to do that, the CSS3D Ren…
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hi i´ve seen some closed post about svg support and SVGRenderer and i wonder if maybe in the future it could be possible to import an svg file, manipulate and render in a SVGRenderer in threejs?
i kno…
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I want to draw a cube with it's origin at the top-left of the viewport when it's position is `0,0,0`. I'd also like to make the size of the cube match with CSS size (`px`). So if the X size of the box…
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To change the size of a geometry somewhere in a scene graph, without affecting it's children, I am doing something like this:
```js
mesh.geometry.dispose() // rid the old one
mesh…
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##### Description of the problem
The CSS3D elements always occlude non-CSS3D elements.
I tried without success to change the zIndex property.
I think that CSS3D is always rendered first?
If i…
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##### Description of the problem
It's difficult and complex these days to mix WebGL libraries together, to draw things using different libraries in the same webgl context. (examples of difficultie…
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Fairly regularly, after I die and the game restarts, the content doesn't seem to scroll up. The character appears in the middle of the screen and can jet back and forth, but nothing else happens. Sc…
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All types in linear algebra, except `Mat4` may be constructed from floats and deconstructed back.
I need to get the raw data out of `Mat4` for the CSS3D transforms in this example: https://github.c…
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Please, consider adding support for perspective cameras with infinite projection matrix (when `zfar` isn't defined).
Some background:
https://github.com/KhronosGroup/glTF/issues/722
glTF refere…
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http://mrdoob.com/lab/javascript/threejs/css3d/periodictable/