-
**Describe the bug**
The flatten function sets invalid ChildOf relationships, so when using `ecs_children()` of the root after flattening we get all entities in the world.
**To Reproduce**
I wrot…
-
https://github.com/SanderMertens/flecs
-
**Describe the bug**
Passing a pointer to entity::set results in garbage being written to the component.
**To Reproduce**
```
#include
#include
// Component types
struct Position {
doub…
-
Subscribe to this issue and stay notified about new [daily trending repos in c](https://github.com/trending/c?since=daily).
-
I use [skypjack](https://github.com/skypjack)/[entt](https://github.com/skypjack/entt) and try to import my api to c# but i get errors.
OS: Windows 11
##### Used headers
#include "..\Componen…
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot is designed to be easy to use as first priority. The Scene system…
reduz updated
1 month ago
-
Hi sorry, working on Flecs + opengl game and realized this demo.. So i've been trying to get it to work with emscripten. And just realized vao isn't needed at all (and vertex arrays) for this example!…
-
I jumped the gun a bit, AFAIK there are no plugins in the current implementation, but seeing the similarities to Bevy I expect something similar to pop up.
While small apps can be made very neatly …
-
Hi, first and foremost love the work you're doing for the library!
It seems that FromJson / ToJson don't work so well, as the query from the loaded world never gets executed. The query from the wor…
-
**Describe the bug**
The code I have dosent construct the object
**To Reproduce**
Compile this simple code to get the issue
```
#include "flecs.h"
#include "flecs.h"
#include
#include "fle…