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### Godot version
3.5.1.stable
### System information
WIndows 10
### Issue description
When a CharString variable is declared in a C++ method called by GDScript, Godot will crash shortl…
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### Describe the project you are working on
An interactive wave to midi editor / music transcription software called [MeloMIDI](https://github.com/4321ba/MeloMIDI)
### Describe the problem or limita…
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**I'm submitting a...**
I am submitting a sudjection to make a nuget package and a rust crate for this framework, I am prepard to port the who code base myselft, and submitt a pull request
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Seriously, this is awesome, it works, and it adds many creative possibilities (including a new audience) to the Godot engine.
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I have been trying to figure out how to create an editorplugin with UI. It would be great if someone could provide a very barebones example, perhaps similar to the "Custom Dock" demo that is part of …
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Burrito keeps the panel with window list active, which obscures a part of the game. This is sadly enough of an issue for me for this to be unusable. I am not sure if anything can be done about it on B…
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i'm wondering if there are any plans to port this to 4.0+ as GDNative has been dropped now in favour of GDExtension.
I use OSC functionality in one of my projects, which is a visualiser which pairs w…
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Tried running this on Windows 10 x64. Steps 1 and 2 work fine in the README, but when I get to Step 3 "Import, edit, and play `project/` using Godot Engine 4+", Godot 4 lets me import the project but …
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The Rust convention suggests that [types should not be prefixed with module names](https://github.com/rust-lang/rfcs/blob/master/text/0356-no-module-prefixes.md). However, GDNative also requires uniqu…
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### Godot version
3.4.4.stable
### System information
macOS 11, M1 Pro, GLES 3
### Issue description
When exporting GDNative shared objects on macOS, the exporter ignores the shared object tags a…