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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
Ubuntu 17.04 - Godot v3.0.alpha.custom_build.6d233c6
The animation loops correctly in the editor but now …
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According to task manager, the replay player uses between 40% and 70% of my GPU, and has moderate to very high power usage. (Geforce GTX 860M)
There is no difference between having the program open (…
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**Godot version:** 3.2.3
**OS/device including version:** Windows 10
**Issue description:**
When moving an animation player inside a Node2D the path tracked in it are updated. But i…
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_Originally written by **daLaughinMan | 76561197973599143**_
Game Version: 1.2.0011
*===== System Specs =====
CPU Brand: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
Vendor: GenuineIntel
GPU Brand: NVIDIA…
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Currently, in order to store geometry in monogame, we use `VertexBuffer `and `IndexBuffer`. In particular when we create a VertexBuffer, we also define the vertex semantics, so we could say it…
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_Originally written by **BossHog | 76561197969239706**_
Game Version: 1.1.1135
*===== System Specs =====
CPU Brand: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
Vendor: GenuineIntel
GPU Brand: Intel(R) U…
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Hardware: RX Vega 7 (Cezanne) with driver 31.0.23013.5003, 4GB UMA allocated out of 32GB of memory.
OS: Windows 11 build 22631
Software tested: [Nvidia FleX PhysX demo](https://github.com/NVIDIAGame…
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### Already reported ? *
- [x] I have searched the existing open and closed issues.
### Regression?
Yes
### System Info and Version
System/Version info
```sh
Hyprland, built from b…
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### Expected behaviour
### Actual behaviour
### Steps to reproduce
Build time2019-06-20T11:12:47.987109
Defold channeleditor-alpha
Defold editor sha02a873db516cbd98e0bac4958f132213a…
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### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at commit 9a09eac79b85c846e3a865a9078a3f8ff65a9259 (props: bump version to 0.42.0).
Date…