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I'm trying to simplify a ~500 triangle mesh that has a topology similar to a decimated mesh.
![image](https://user-images.githubusercontent.com/198019/61469604-1ca62980-a945-11e9-8afe-dcf73c56441b.pn…
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### Description
i just tried to test the new chomp planning adapter by following the moveit-tutorials PR https://github.com/ros-planning/moveit_tutorials/pull/220/files
- [x] OMPL (RRTConnect)…
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See discussion in https://github.com/AnalyticalGraphicsInc/gltf-pipeline/issues/368.
@FrankGalligan has a work in progress branch here: https://github.com/FrankGalligan/gltf-pipeline/tree/decompres…
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I think it's time to discuss the implementation of an abstraction for implementing drag forces on immersed boundaries. Curious to get feedback on this and also corrections if anything is wrong, plus a…
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Hello,
I visited the project homepage and noticed that there is a mention of mesh simplification. I am very interested in this feature and would like to learn more about how it is implemented.
C…
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It's a great tool for model convert to cesium, i want to know the tool is support to create LOD whether or not
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As discussed on https://forum.image.sc/t/marching-cubes-element-size/35656/ it would be a nice addition to have post-processing tools for meshes generated by the marching cube algorithms.
The VTK …
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https://github.com/berndhahnebach/XCmodels/blob/master/workingModel/model_gen.py#L89-L151
I have never created such block geometry. I am missing something. I have tried to understand and what is ha…
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By hashing slices, I can recognize duplicates, thereby reducing work. No need to calculate shells/infill if the inputs (wires, slicer settings) are the same.
This can be implemented with std::unorder…
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I've been thinking for a while it would be cool to be able to handle 2D bendable surfaces like capes and sails. Thought I'd open an issue to discuss possible for avenues for implementation.
I think…