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Whinarn
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UnityMeshSimplifier
Mesh simplification for Unity.
MIT License
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Dll exist?
#71
seghier
closed
3 weeks ago
2
The type or namespace name 'UnityMeshSimplifier' could not be found (are you missing a using directive or an assembly reference?)
#70
MillenaryMan
closed
3 months ago
1
Edited the ReadME file
#69
shreya-shenoy
opened
9 months ago
0
Out of memory when SimplifyMesh a big model, any suggestion ?
#65
Summer006
closed
1 year ago
4
Getting the package from the packagemanager through the .git link is broken
#64
Rackneh
closed
12 months ago
5
LOD Generator Helper Presets
#63
scoan-sd
opened
2 years ago
5
Get Mappings between reduced and original vertices
#62
qlee01
opened
2 years ago
1
Wrong behavior on combined mesh
#61
Azaberym
closed
2 years ago
1
Lossless simplification of plane with 2x3 vertices results in empty mesh
#59
michaelclockstone
closed
2 years ago
5
Values need to be initialized in SimplificationOptions to prevent silent failure/exit
#58
yosun
closed
2 years ago
4
Unable to install through Package Manager
#57
TakUser
closed
2 years ago
2
multiple thread support
#56
chaoslife
closed
3 years ago
3
burst / jobs ?
#53
klauskobald
closed
3 years ago
3
fix: support Unity 2021
#52
Whinarn
closed
3 years ago
1
Unity 2021 Indexbuffer fix
#51
Spongert
closed
3 years ago
3
Different optimization level for a height range?
#50
klauskobald
closed
3 years ago
3
Documentation
#49
Nolram12345
opened
3 years ago
5
Discord Server
#48
TCROC
opened
3 years ago
5
Manual UV component count
#47
Whinarn
closed
3 years ago
1
Unrestricted save assets path
#46
Whinarn
closed
3 years ago
1
Change SaveAssetPath
#45
cbanwell
closed
3 years ago
2
fix(simplifier): prevent near zero denominator
#44
Whinarn
closed
4 years ago
1
uv is NaN at certain indices on the simplified mesh
#43
Harti177
closed
4 years ago
6
Last LODs Generated Are Not Saved
#42
NateDawgg
closed
3 years ago
7
Documentation for the LOD Generator Helper
#41
NateDawgg
closed
3 years ago
4
UnityMeshSimplifier mentioned recently...
#40
amirebrahimi
closed
4 years ago
1
ci(tests): run editmode tests in 2018, 2019 and 2020
#39
Whinarn
closed
4 years ago
1
Fix compile errors on 2018.4.26f1
#38
amirebrahimi
closed
4 years ago
1
Lossless simplification?
#37
BradFitz66
opened
4 years ago
0
several triangles turn black when this mesh is decimated
#36
delzrm
closed
4 years ago
1
Add unit tests and automated tests through Circle CI
#35
Whinarn
closed
4 years ago
1
References update
#34
is3D-1
closed
4 years ago
5
Simplify options
#33
amirebrahimi
closed
4 years ago
3
Added support for automatically marking non-readible meshes to readible for the purpose of mesh combining
#32
bawar9
closed
3 years ago
2
Reduce maximum commit message length to 72
#31
Whinarn
closed
4 years ago
1
Automated releases
#30
Whinarn
closed
4 years ago
1
Fix to the second issue 27
#29
bawar9
closed
4 years ago
0
Improved the core model simplification algorithm
#28
bawar9
closed
4 years ago
3
Bug in Skinned Mesh Combiner
#27
bawar9
closed
4 years ago
5
Supporting F16 vertex data
#26
KichangKim
opened
4 years ago
2
Combine triangles with close proximity of each other
#25
ghost
closed
4 years ago
1
Batching
#24
lijualivenow
closed
5 years ago
1
Allow specification of used UV channel count
#23
hybridherbst
closed
4 years ago
3
Make MeshUtils.GetUsedUVComponents configurable
#22
hybridherbst
closed
3 years ago
2
Added Button to copy LODGroup visibility changes
#21
hybridherbst
closed
4 years ago
0
Meshes are always readable in Editor
#20
hybridherbst
closed
4 years ago
3
Model Optimization Improvements (low poly simplification, edge collapsing, keep volume)
#19
hybridherbst
opened
5 years ago
36
Pull Requests - here or on Unity's repository?
#18
hybridherbst
closed
5 years ago
3
Seems like normals are inverted (fix in comment)
#17
kalineh
closed
5 years ago
1
Simplifying a decimated mesh
#16
Godatplay
opened
5 years ago
6
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