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It finally happened. After around 7 years, we just got use case for blitting with wDstX < wSrcX, which currently is not implemented.
In https://github.com/Last-Minute-Creations/villages/commit/77b6…
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## Problem
Currently shadows overlay black. This only affects value but does not affect saturation as shadows in real life would:
![screen2](https://user-images.githubusercontent.com/727…
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iOS PlatformView was designed around the assumption that the app code is the source of the truth of the PlatformView's frame. Currently, there is no code in the PlatformViewsController to prevent a Pl…
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### Describe the bug
When I compile the program inside the docker container, the gazebo graphical interface cannot be displayed correctly. I already use xhost + .
```
[Msg] Waiting for master…
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operating system and the version:
ubuntu 16
python version:
python=3.7
pytorch version:
pytorch=1.6.0
the stack trace of the error:
Traceback (most recent call last):
File "demo.py", l…
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Most avatars used have duplicate materials (20-50) and they are terribly optimized, since the author is assuming that the game engine will fix the inefficiencies. This is indeed the case usually so it…
avaer updated
2 years ago
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```
We should be able to render offscreen and export results/meshes as png
images. Then we could use sfepy over web within a sage notebook, see [1].
For the actual rendering, let's use mayavi2 [2], se…
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I am new to opengl. For me I just want to use opengl2.0 to do some work about gpgpu(like opencl), but the opengl program use too much cpu resource for now, So how can I lower cpu usage using glfw.
…
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Secondary isolates currently do not have access to any of the window bindings that back `dart:ui`. Clients that attempt to use parts of the Flutter API that depend on the same run into exceptions beca…