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### Tested versions
- Reproducible in 4.4.dev3
### System information
Godot v4.4.dev3 - Android - Single-window, 1 monitor - OpenGL ES 3 (Compatibility) - Mali-G52 - (8 threads)
### Issue…
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I am trying to finish the demo that have so many characters in the scene. and animation instancing is working in the editor, however there is no character no error in my android phone which is honor 8…
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在Google的[tango-examples-java](https://github.com/googlesamples/tango-examples-java/blob/master/java_examples_utils/app/src/main/java/com/projecttango/rajawali/renderables/primitives/Points.java)里面看到了如…
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Note that ES and Web use exactly the same shading language specs, but specify different version-numbers.
qrlpx updated
9 years ago
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The `flycast_libretro` core, whether running Naomi or Dreamcast software, does not render correctly, similar to the issue with Vectrex rendering. It is using `ModernGlVideoDriver`. No errors are given…
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## Environment
* OS Version: Win11 Docker WSL2 (dockerfile given near the bottom)
* Binary build, installed via ros-jazzy-ros-gz.
- Generally, mention all circumstances that might affe…
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I genuinely think it wouldn't hurt to support OpenGL ES 3.2.
It's been supported on Android since 2016, it's used in game engines like Godot, it actually has an up-to-date API similar to that of Op…
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"Segmentation fault" occurs during the call to DrawElements() in the nvoglv64.dll
Logs when running on the NVIDIA card:
```
touchHLE v0.2.2-40-g8ff3235 — https://touchhle.org/
No app specifi…
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**Versions**
* Python : 3.10.12
* MacOS version : 14.7 (23H124)
* XCode Version : 16.0
* Cython version : 0.29.36
**Describe the bug**
Getting this error while running the application af…
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Is there any way to modify navit source code so it uses opengl es not opengl since our embedded os supports opengl es package. I suspecting because of this the library is not linking properly which is…