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Since bob.obj is a pure quad mesh, shouldn't it have exactly 4 incident faces for each vertex? I don't know if we're supposed to consider these other cases for catmull_clark. I believe this is a mista…
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Currently the Stride runtime UI supports depth and thickness in the UI. This is a very cool feature when making world space UI. However part of this is the ability to make elements with depth/thicknes…
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Trying to Remove Doubles and Tris to Quads on multiple Objects and get errors.
Both Repeat Actions and Streamline Mesh(es).
Is it possible to code it so Any Operation can be a Modifier then all thin…
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I was hopeful there was a way to also select a set of guidelines from a GreasePencil object.
Or maybe there's a way that opens the instance of InstantMeshes so you can put guidelines, so it handles t…
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### Description of Issue
If you have a mesh with animated topology, Hydra updates the topology on each frame as expected. If you add a UsdGeomSubset child to that mesh, and that subset has a non-anim…
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Hello,
again... this is more a feature request but I generally use Mesh to plot fields of size "number of vertices" or "number of elements". It is easy to do the first one using Makie's Mesh functi…
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The imposition of inhomogeneous essential boundary condition on facet spaces over quadrilateral does not work when degree higher than 1. This is probably related to the fact that projection is not sup…
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Matt Obrien reported that VisIt isn't rendering 2D non-convex quads properly. In particular he has some boomerang quads in his mesh and those are being rendered with the convex portion filled in. I ha…
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As specified in Readme, I have added the required ffmpeg dlls, Using the quad one from the demo, just specified the video and enable Play on Awake. After playing this on the editor, the logs have show…
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[Skin_planet_noise_ditch_working_res2_save.zip](https://github.com/UPBGE/blender/files/2045984/Skin_planet_noise_ditch_working_res2_save.zip)
can we accelerate this type of operation?
(setting ver…