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Sorry if it's been brought up already, but i can't find anything with my search terms.
So these are the overscan settings:
```
disable_overscan=1 # this is a weird one, if it's set to zero then t…
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### Checklist
- [X] I updated to the latest version of the theme (Settings → Appearance → Check for updates).
- [X] I made sure that the issue is related to this theme by checking that the problem do…
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### Description
```
* 0x00000037 is not a supported format!
```
### Dumps
[Xbe.txt](https://github.com/Cxbx-Reloaded/game-compatibility/files/1609434/Xbe.txt)
[KrnlDebug.t…
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We need to support multisampled multview rendering, but how to do so is tricky.
Since we are using texture arrays for multiview, there are two options:
* Multisampled framebuffers: [OVR_multiview_…
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Dear RPG-DiffusionMaster Team,
Firstly, I would like to express my admiration for your groundbreaking work on the RPG framework, which adeptly integrates recaptioning, planning, and generating mech…
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Hi guillaumezin,
Here are my specs;
Slackware 14.1 x86_64
Openbox 3.5.2
xorg-server-1.14.3
GPU - GTX660M - drivers 331.49
i7-3610QM
nvidiabl 0.87
I noticed when I turn the brightness down I'll see …
ghost updated
10 years ago
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EDIT: It's **Bloom**. Disabling Bloom in the game settings fixes this. Unfortunately unlike lens distortion or motion blur, this has quite a significant impact on the look of the game, so it's kind of…
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I have tried many themes.
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I created this Issue to work as a communication interface for everything sound and music related, similar to the graphics and gameplay issue.
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All the following takes place on Jellyfin 10.8.10, with YoutubeMetadata **1.0.3.8** (I'm aware that latest version is supposed to be 1.0.3.9, but despite explicitly choosing to install 1.0.3.9 through…