-
A weekly update of the progress I make on the project
-
Spark's custom Pikachu sprite has garbled/glitched animation frames (the still frame is not glitched).
-
### Describe the project you are working on
Pixel-Art oriented 2.5 Game.
### Describe the problem or limitation you are having in your project
Animate Texture Rect controls with spriteshe…
-
A class that inherits from the `SFML` sprite class `sf::Sprite` and allows for the sprite to be animated, with different types of animations.
We currently support animations, however, the logic seems…
-
These are one minor and one somewhat major issue, and one actual bug.
Minor: Goliath sprite appears offset to bottom-right when riding it, and so does Drake whenever he's landing after a swoop.
…
-
**Godot version:**
3.1.2 stable official
**OS/device including version:**
ubuntu 18
**Issue description:**
If you use AnimationPlayer and change during animation the emission property for example…
-
implement the assets in the google drive character asset folder into the engine as per asset list requirement:
Requirements:
1. Implement movement animation for the main character
2. Implement at…
-
## Describe the bug
It is known that when you duplicate an object and then edit its sprite in Piskel, you're unable to rename it inside Piskel, so it overwrites the sprite of the original object.
Wh…
-
The shader itself is working just fine, and I've been able to manually create palettes and have them work as expected, but I can't seem to use the provided palette generator script at all. I've tried …
-
Need 4 unique character sprite sheets that include 7 actions for each character and 4 movement shifts per action.
1. walk right x 4 movements
2. walk left x 4 movements
3. walk towards screen x 4…