-
@mrayy thank you for this great plugin. It works very good.
I have a problem in video quality by using default I420 converting you provide within plugin.
So i decided to use RGB format, Can you add …
-
After update api, I met crashes. The output.log may show where the bug occurs:"[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not se…
-
I have noticed some strange problem with the transparency regarding sprites, it seems that they can now lighten up the edges of the texture itself, this is not prevalent if you don't use Renderer.dll
…
-
```
game: Castlevania Legacy of Darkness
The flame effect, RiceVideo Plugin can dump/load 8 texture,
but Glide64 Plugin dump/load only 2 texture.
I ues Glide64 WIP Nov17 2010.
In addition to the f…
-
```
game: Castlevania Legacy of Darkness
The flame effect, RiceVideo Plugin can dump/load 8 texture,
but Glide64 Plugin dump/load only 2 texture.
I ues Glide64 WIP Nov17 2010.
In addition to the f…
-
```
game: Castlevania Legacy of Darkness
The flame effect, RiceVideo Plugin can dump/load 8 texture,
but Glide64 Plugin dump/load only 2 texture.
I ues Glide64 WIP Nov17 2010.
In addition to the f…
-
```
game: Castlevania Legacy of Darkness
The flame effect, RiceVideo Plugin can dump/load 8 texture,
but Glide64 Plugin dump/load only 2 texture.
I ues Glide64 WIP Nov17 2010.
In addition to the f…
-
```
game: Castlevania Legacy of Darkness
The flame effect, RiceVideo Plugin can dump/load 8 texture,
but Glide64 Plugin dump/load only 2 texture.
I ues Glide64 WIP Nov17 2010.
In addition to the f…
-
when the image is loaded from the hard disk for using as fbo texture for drawing, an unexpected thing happens - the y-axis coordinates of image.texture are inverted, i.e. the pos=(0, 0) is changed fro…
-
Opening the scanner when the app is being run with the target **My Mac (Designed for iPad)** from Xcode crashes the app with the following exception.
```
CMIO_DAL_PlugInManagement.cpp:913:CreatePl…