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The `.hcl` and `.json` interpreters support `contexts:` for resolving dependencies between builds.
The `.yaml` interpreter supports `build: network: host` to comply with the existing `docker-compos…
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### Godot version
v4.0.3.stable - v4.3.dev3
### System information
Godot v4.3.dev3 - Fedora Linux 39 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLA…
EzraT updated
2 weeks ago
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I would like to have working colliders __and__ pre-bake my multi-mesh instances.
## Current situation
Currently (with the version from AssetLib), with the following settings:
- `Show output in tree…
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### Is your feature request related to a problem? Please describe.
Currently everything within the camera frustum is rendered, regardless of whether it's visible or not. This is a clear unnecessary d…
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Currently, our [build process](https://github.com/brisa-build/brisa/blob/canary/packages/brisa/src/cli/build.ts) has several workarounds that make it difficult to have an optimized hot reloading.
I…
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### Describe the project you are working on
I'm working on a procedural and UGC *(User Generated Content)* game where users can create their own maps from premade blocks and custom models.
### Descr…
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### Describe the bug
Baked Light Complexity preview doesn't work on blend materials. They just appear gray
![image](https://user-images.githubusercontent.com/39461072/205158054-41810f3b-58e4-4db1-81…
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### Tested versions
- Reproducible in: 4.3.rc1, 4.2.2.stable
### System information
Linux - Godot v4.3.rc1.official.e343dbbcc - Vulkan (Forward+)
### Issue description
With specific geometry, lik…
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We should bake in some way for the CLI to check to see if there's been a newer version and if so prompt the user to install it.
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Currently, the ML4W Apps are baked into the repository. This works out as a temporary solution but in the long run, does not make sense. Instead of shipping the app images with the dotfiles, I believe…