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I got the following response from a wgpu maintainer on Discord:
> fwiw wasm is defined to be little endian, so if you're in the browser it's the browsers job to ensure everything looks like the wor…
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Noticed this during Bevy Jam 5 where the native mac builds of a few separate games utilizing blenvy failed to launch in a particular way.
https://phlimy.itch.io/way-of-the-sand
└ https://github.co…
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The `label` module currently includes the structs used for building the asset labels used by `ProjectLoader`. This implementation needs much improvement:
* Better definition of the asset path definit…
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This will help determine an accurate "latest supported Bevy version" for every crate. Related issue: https://github.com/bevyengine/bevy-assets/issues/297.
Some assets have multiple crates, in which…
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Hello, I am considering using this crate to help avoid manually implementing some of its functionality, but I am using `bevy 0.12`.
Can this be upgraded? Or it is too abandoned?
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https://twitter.com/donkulosislabs: developer shipped a game in godot, now prototyping with bevy
http://josfeenstra.nl/#island: townscaper inspired sandbox
https://twitter.com/dekirisu: not straight…
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- Should probably implement #263 first
- Closely related to https://github.com/bevyengine/bevy/issues/1259
- Take note of the fact that `GlobalTransform` is currently not updated between `FixedUpdat…
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https://www.sebastiansylvan.com/post/improving-shadow-map-utilization-for-cascaded-shadow-maps
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Also note that we're currently using an infinitely far away near plane https://github.com/bevyengin…
JMS55 updated
2 weeks ago
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## Bevy version
0.14.2
## \[Optional\] Relevant system information
Ubuntu 22.04.2 LTS
X11
## What you did
I am trying to set my cursor's CursorGrabMode to either Locked or Confined after switching t…
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Hi again! I see a lot of similarities between Bevy and Crux if I squint my eyes really hard.
One example are capabilities both Bevy and Crux are meant to be running in different environments.
For…