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STA has a bug where some stuff wouldnt render in playback.
~~if u force map textures to preload this seems to fix it. sv_forcepreload 1 on your server and cl_forcepreload 1 on your client provides a…
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In the current develop Rando v3, after setting any slider in the Randomizer Settings window to any value and then closing and reopening SoH, all sliders in the window incorrectly appear at their minim…
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### Current Behaviour
The config files are riddled with useless options and the format is horrid. Review all options and clean up the unnecessary ones. See expected behaviour for more info.
### Expe…
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I can build, but this is what I see on a compute node. Any idea?
```
(gdb) cont
Continuing.
[New Thread 0x4000025ff010 (LWP 14149)]
[New Thread 0x4000029ff010 (LWP 14150)]
Thread 1 "a.out" …
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## Which component should be improved?
Gel Movement
## Describe your suggestion
A cvar for disabling speed gel's anti air strafe after flinging
## Expected result
When enabled, after flinging…
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### Validation
- [X] I've read the [FAQ](https://github.com/xenia-project/xenia/wiki/FAQ).
- [X] The Xenia build used is from the master branch (not MLBS/AlexVS/Canary/pull requests, etc.)
- [X] This…
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Below is what I found out :
## Amazon.fr
### 2 notices already read (grey)
```
1. https://stats.lmem.net/matomo.php?idsite=6&pv_id=8cf5762d&apiv=1&r=178cf5762d60&rec=1&_id=17882466a6dc350&uid=…
zhinu updated
3 years ago
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**Is your feature request related to a problem? Please describe.**
Since the Explosive Sniper doesn't work without headshot hits a good solution is to enable headshot kills for players only, of cours…
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Would it be possible to add the new crosshair outline commands to the UI.
They are:
cl_crosshair_drawoutline "x" (0 for disabled, 1 for enabled)
cl_crosshair_outlinethickness "x" (0.1 - 1)
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People have asked me how to turn off weapons (specifically the Silenced AWP) in the past, and I have just redirected them to someone's individual re-uploads. Make this an official feature so people do…