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my standalone builds are crashing pretty much immediately when launching my game after upgrading to 10.0. i see this error -
`quit reason: [Steamworks.NET] Could not load [lib]steam_api.dll/so/dyl…
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Creamos la vista donde se verá como transcurre el juego con nuestras acciones
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Firstly, love the library, so simple and elegant.
When updating the camera position inside an object action, objects whose update phase have passed aren't rendered in the correct position that acco…
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Hello! I've been going through the roguelike tutorial and have been having an absolute blast, thank you so much for putting this all together! It's absolutely incredible.
I've noticed that on a map…
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Hi. Please let me know if there's a more appropriate place for bug reports. This custom pack works fine on single player, but a dedicated server crashes with this report.
`---- Minecraft Crash Repo…
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Hello!
First of all - I just love the sokol headers! I'm tinkering with a small game runtime combining sokol with the equally excellent QuickJS javascript engine and it works like a charm!
Now I…
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**Describe the bug**
When I ran lncrawl from Termux in my Samsung S20FE it came up with error after searching for a novel title. Tried reinstalling older versions but still have same error.
![Scre…
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Looks like on Mac my game is running the main loop as fast as it can.
What can I do about it?
How can I help to diagnose it?
Ideally, it should only redraw in response to keyboard and, optionally, …
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Definir que componentes van a formar el juego.
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I'm working through the examples in Hands-on Rust (hi Herbert!).
In trying to debug some typo I have somewhere, I moved the terminal window for the dungeon crawler app to another monitor (so I coul…