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Hello there!
First, thank you so much Ysurac for your work, that change my life ^^
## Context (Environment)
I have an issue with my OpenMPTCP, that cause some lag in my online games and web u…
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## Terminal Stuff
* [x] `$ brew upgrade bat fzf git heroku hokusai hub macvim the_silver_searcher tmux yarn`
* [x] `$ replug`
* [x] `$ asdf update && asdf plugin-update --all && asdf reshim`
* […
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It triggers "success=true" when the share dialog has been opened. This means there is no way of knowing if the user shared or cancelled the share dialogue.
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## Version
* Phaser Version: v3.17.0-FB
* Operating system: macOS Mojave
* Browser: N/A
## Description
The `gameStarted()` function (`Phaser.FacebookInstantGamesPlugin#gameSta…
bchee updated
4 years ago
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I think that making plugins with their working type definitions as separate npm packages will be better than adding them into phaser build.
Today i was trying to add Spine plugin to my project (Phase…
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Its propably not the right place to ask this question but i couldnt find better.
hi, im trying to implement facebook login in my "fb-insant" game, but when i click on the login button i get following…
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## Problem description
The Multiplayer-Plugin for construct 3 runtime can't connect to server on facebook instant games (Android: Samsung Galaxy S7). I get always the simple error-message: **error*…
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Ubuntu 12.04_64
Symfony 2.3._
knplabs/knp-snappy-bundle: 1.2._@dev
h4cc/wkhtmltopdf-amd64: 0.12.2._
I have a test.html.twig file, wich has some armenian text and form's input fields. Then I save the …
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## Terminal Stuff
* [x] `$ brew upgrade bat fzf git heroku hokusai hub macvim the_silver_searcher tmux yarn`
* [x] `$ replug`
* [x] `$ asdf update && asdf plugin-update --all && asdf reshim`
* […
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Oscar,
I've finished the book, it was an excellent introduction and now I'm trying to build a simple multiplayer game to demonstrate my skills. The code here provides an excellent pattern but my c…