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### Tested versions
4.1.4
### System information
Godot v4.1.4.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.5222) - AMD Ryzen 7 5700G wi…
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Currently, we want to test our av algorithm in the real world. But we don't have the permission to test the car in the real world scenario. Therefore, we want to use carla to simulate the real wor…
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Hi! Thanks for your greate work!
I want to get skeletal animation file, such as *.fbx. What should I do? Could you give some ideas?
Thanks.
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This is a big topic, we're currently using [assimp](http://www.assimp.org/), which is good at some formats (mostly DAE), though is "not great" with FBX (there are a number of reasons for this, much to…
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When importing .fbx models, they appear to "grow" being about 300 times as large as when I exported them from blender using meters as the base unit. I'm not sure whether it is Atomic or Blender causin…
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How to process FBX ? it shows "- not support now." Please help. How to rub command line options for FBX
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Hi Carlos
VIBE for windows is working great, I especially like the pkl to fbx converter. I am having one issue though.
When I import the fbx into the 3D app (Maya in my case) the root joint does …
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```
hi guys,
is here any way to export the champ with all animations included ?
```
Original issue reported on code.google.com by `yavuzgu...@gmail.com` on 4 Feb 2015 at 6:51
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```
hi guys,
is here any way to export the champ with all animations included ?
```
Original issue reported on code.google.com by `yavuzgu...@gmail.com` on 4 Feb 2015 at 6:51
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### Describe the bug
Importing an FBX file that contains morphs and multiple meshes, all sharing one armature, will only keep **the first mesh's vertex groups**, which causes every other bone to be…