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hey @Splizard
I was wondering if the golang library is capable of doing 3D games or quasi 3D ( isomorphic ).
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Not sure if I should have created an issue for this, but I really wanted to share this.
Back when J2ME cell phones were popular, there was a special J2ME API for 3D Graphics, jsr184 or "Mobile 3D G…
rmn20 updated
3 years ago
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Dear experts,
I found an unexpected behaviour in the gltf export. For illustration the following script to be executed once with exportType='step' and once with exportType='gltf' will create the file…
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Hello,
I'm currently working on a animation system in unity to record and modify animation at runtime and save them in gltf format. I have several questions concerning the gltf recorder component a…
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My thoughts is a combination of having archive box save the asset as a Blender file and as a gltf2.
However, there's layers of problems here.
Any suggestions are welcome.
I can provide techni…
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**Describe the bug**
Hello!
I've noticed that attempting to export scenes which contains objects that have
`hide_viewport == True` yields some strange looking artifacts when re-imported
(see scr…
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Use cases:
- RGB from one image, A from second image
- RG from one image, BA from second image. One (or both) of the images could be normal map that is encoded into two channels.
In theory also…
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**Is your feature request related to a problem? Please describe.**
Hi, After installing OpenMVS using vcpkg and following the steps in the tutorial_demo.py script, everything worked well up to Step 9…
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### Tested versions
- Reproducible in Godot 4.2.2 Stable and 4.0.2 Stable
### System information
Windows 10 - Godot 4.2.2 Stable - Vulkan(Mobile) and GL Compatible
### Issue description
…
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### Is your feature request related to a problem? Please describe.
Resonite is currently very rigid and limited with its utilization of vertex colors. You can only use the vertex colors of a mesh f…