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The following methods on builtins take varargs and thus follow the varcall convention:
```php
Callable::call
Callable::call_deferred
Callable::rpc
Callable::rpc_id
Callable::bind
Signal::emit
…
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### Tested versions
v4.0.alpha14.official
### System information
Ubuntu, Nvidia
### Issue description
See original issue:
https://github.com/godotengine/godot/issues/64939
This issue has been…
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Blender v. 4.1 removed the create_normals_split function from the Python API. Because of this, attempting to export a mesh object now throws an exception, causing no file to be generated.
Reverting…
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Getting this warning on the asset edit page:
> Warning: htmlspecialchars() expects parameter 1 to be string, array given in /data/web/df/e1/53/godotengine.org/htdocs/asset-library/templates/_header…
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Hi, I'm a newcomer to Godot and have troubles using the git plugin. Whenever I try to open version control settings, like so:
![image](https://github.com/godotengine/godot-git-plugin/assets/7661193…
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I'm using this YAML:
```yaml
- name: Download latest Godot artifacts
uses: dawidd6/action-download-artifact@v2.27.0
if: ${{ matrix.run-tests }}
with:
gi…
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### Describe the project you are working on
I do a lot of GDExt tiny projects and expirements. It requires a lot of manual set up that could be easier with the tooling that we had for GDNative, as se…
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**Your Godot version:**
4.2.2
**Issue description:**
They aren't mentioned so users don't know the style for naming them (I guess they could follow the Autoload page?) Cuz I was looking at the co…
ghost updated
4 months ago
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**Describe the bug**
Not sure if this is a bug or a feature request: I do not see any changes in the 3D Viewport. I only see the PostProcess inside the game. This makes it very hard to setup the want…
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I've just managed to build the game on macOS Catalina, and have noticed similar problems to other quake-based games, including Tremulous. When launching the game, it will launch only drawing in the bo…