-
After reading `SDL_SetWindowGammaRamp()` and `SDL_SetWindowBrightness`, I have wondered if both aren't a bit archaic. Don't most modern OpenGL/Vulkan apps do internal LUT/color mapping anyway which ca…
-
To whom it may concern,
Thanks so much for providing the APIs for argoverse! They are amazing! However, I got one question related to our dataset. I am currently replicating a paper and would like …
-
**Platform:iOS**
**Mapbox SDK version: Master**
### Steps to trigger behavior
OpenGL ES is deprecated starting with iOS 12.
https://developer.apple.com/ios/whats-new/
"Apps built usi…
-
**Is your feature request related to a problem? Please describe.**
When using a `readonly image2D` uniform in a shader with `imageStore()`, there is currently no way of binding a specific mip-level t…
-
Neat tool at the moment.
Sparklines would be great.
-
Considering that Skija is used to power compose on the desktop, there should be some parallel support for existing graphics facilities that are part of the compose API surface. Jetpack compose support…
-
SYCL 2020 provides an optional interface for application scope interoperability with the native backend API, where different implementations can choose which classes to provide interoperability for. B…
-
**Describe the project you are working on:**
Large open world games
**Describe the problem or limitation you are having in your project:**
When working with large, open world games, it's impo…
-
0.5.0-beta has been out enough to be considered stable now.
Haha, this just missed the one year anniversary of the previous update by 5 days.
## New additions
Woooo! Now we have automatic relea…
-
### Is your feature request related to a problem?
When using the Mac IDE on my Apple Silicon device, I notice that it uses a substantial amount of energy & therefore drains the battery quicker. The…