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I'm working on baking textures from one layout to another and using Actions to prepare my files, namely extracting their alpha as its own file, turning the alpha back into a mask when done, etc.
Ph…
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There is no need for these 2 options to be mutually exclusive with any of the others, nor each other. Allowing combinations with these would enable more granular user configuration, without the …
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**Godot version:**
3.1 stable
**OS/device including version:**
GNU/Linux x64
**Issue description:**
Vertex colors look very different in GLES2 and the "Is Srgb" toggle in the material doe…
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Today these use --enable-software-rendering, presumably to avoid pixel differences on different GPU models in the fleet.
If we do this, it may be necessary to configure the build rules so they only…
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Since we are interested in doing comparisons of truths and detected values as a function of observation parameters, we have to measure the sky noise. Let us obtain the values of five sigma depth from …
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It could be very interesting to have those cool tools in ML, even to make comparisons !
- https://github.com/tducvu/PIC16B-project
- https://github.com/animalecs/deep_koalarization
- https://gith…
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In Figure 4 of the paper, DSO is shown alongside other methods for qualitative comparisons. I am wondering how can DSO be executed in the first place because there is no camera intrinsics for the RGB …
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The buttons in the Routes & Lines and Timetables main views aren't done in a similar manner.
1. The amount of padding seems to change (this could be due to the `SimpleButton` component return `` and …
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When running with Vulkan renderer, specifically on Linux (Windows seems to work fine), effects that require `r_fbo 1` seem to cause abnormally high GPU load. OpenGL renderer can achieve same FPS with …
Aciz updated
12 months ago
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After a canvas has been processed, we would like to compare its similarity to an image. We will aggregate the results of pixel-wise comparisons for the overall image similarity.
The algorithm shou…