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How to use material slots in Armor Paint
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Adding and editing Materials on shapes, sometimes enables `defaultFallthrough` which breaks material scaling.
I haven't been able to reproduce the issue so far, but I certainly didn't manually add sa…
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I'm sure one can be created for newer versions of MC, but for now, I am going to list all ideas I have, since I was considering many of these for a TC4-bridging addon with several other mods. I will d…
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1) create a simple mesh with two triangles, I used Blender
2) create two material slots
3) ensure both material slots are the same, e.g. MaterialA and MaterialA
4) apply a different slot to each tr…
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### Describe the project you are working on
Hex based tactics battle game
### Describe the problem or limitation you are having in your project
There is no way to quickly perform when importing "ad…
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Currently have trail of different language to talk about samples-- physical specimen, specimen, material specimen, physical sample, material sample... Make consistent in vocabs and metadata with 'ma…
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[Developer documentation](https://developers.google.com/fonts/docs/material_symbols)
[Design doc](https://docs.google.com/document/d/1UHRKDl8-lzl_hW_K2AHnpMwvdPo0vGPbDI7mqACWXJY/)
To take into con…
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When editing the boolean "Normalize" property, it requires an extra click to gain focus, and it also switches between text format and a check box.
https://github.com/defold/defold/assets/1349334/62…
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### Is your feature request related to a problem? Please describe.
Attempting to use a road map with `R` will yield the message "Your road map is not good reading material."
This is a bit funky, as …
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I am using kwin Wayland with KDE. These are the error I am getting whenever I execute a material theme.
`error: /home/raj/.config/polybar/material/config.ini:134: Value '"Material\-Design\-Iconic\…