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hi,
In some rooms the ground reproducible fails to render for me. I can see the props, but not the actual ground. Instead I see the 'space' texture. If the ground fails to render, there are also some…
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Here I'll list work from different devs that use EasyRPG Player Source code. Those showcase interesting features that could work alongside our own fork.
### @JorgeMaker8000 - ManiacPatch's Stringva…
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Recently when I was playing a game of Chogue, I was threatening a Black Bishop around the maze. Eventually, I had the bishop on the same file as the Black King, and I moved a Queen directly in front o…
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I just wanted to see what happens, when the whole field is full of snake. So I cranked up the number fruits to 99, set starting speed to 2, switched on teleport and chose maze size small with no rando…
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Presentation for the research topic of circuit partition will take place on 12/7 in class (last class):
1. Shiju Lin, Jinwei Liu, and Martin D F Wong, "[GAMER: GPU-accelerated Maze Routing](https…
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Is there a map generation algorithm that supports rooms of a given size in a maze, while still having a fully-connected maze?
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Want to back this issue? **[Post a bounty on it!](https://w…
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Salut Zackary !
File "[...]\logic_gates_mazes\src\Game.py", line 349
f'Level {str(self.index_current_level+1)} / {Levels.number_of_levels} : {maze_name.replace('_', ' ')}',
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My understanding is Merlin targets "goal-directed behaviours". For example in the videos the agent repeatedly finds ways to a specific goal.
However in the memory game, the cards are shuffled each…
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All tested on retroarch 1.7.7 on latest core available on retroarch cores repository, on windows 10.
**Masters of the Universe - The Power of He-Man! (1983)(Mattel)**
- He-man's ship crashes down …