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I just pushed a new very small API to allow entities to support keys.
The main idea is to be able to generate keys for entities to let say: "share your cars".
I would like to support keyring as …
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This is kind of an edge case here.
I am the author of a mod that registers a lot of nodes due to what the mod is made for. It registers more nodes the more nodes are already registered when the mod…
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I like the weather effects. But there is one thing that disturbs me. There is no good way to cleanup the water puddles. Usually this is not needed but for example, it is not possible to use the rake o…
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Would it be possible to add a player override setting that draws everything client-side in FULL brightness when enabled ? This way we could toggle proper night vision per player which would make an a…
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The comment https://content.minetest.net/threads/1054/#reply-2464 does not leave my mind..
Hugues Ross describes the whynot as mod soup but not a game.
This is no surprise, since the whynot is a "…
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### Minetest version
```true
Minetest 5.7.0 (Linux)
Using Irrlicht 1.9.0mt10
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="/…
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## Problem
The model file formats allow setting specific animations. A model can however only have exactly one animation at a time. This makes it impossible to combine many animations decently. One…
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Example: you find copper and gold but you can't use them in any craft recipe.
Furthermore, once that you have crafted a block (e.g. real minerals gold block) you can't revert it to ingots.
I've us…
ghost updated
6 years ago
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Could devs please look into adding a backup facility to the minetest engine, one that temporarily closes the map file, backs it up to a preset folder with time/date and re-opens file for players to co…