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Unity finally added the WinMR support with the [2017.2.0p1 release](https://unity3d.com/unity/qa/patch-releases/2017.2.0p1)
Improvements
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- XR - Improved performance on Windows Mixed Reality b…
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I've been plugging away on my AR app for a while, was getting close to done, but now I'm worried about compatibility with all the "Mixed Reality" devices coming next month. I've been designing with t…
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There exists a function which is called "handOrientatation" but I can't access it. Do you think it is possible to also have a rotation of the hand instead of just having the position?
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**[ UUID ]** 5d74097b-8e47-4328-bf8f-909dbc1369fd
**[ Session Name ]** Mixed Reality: Merging the World with Technology
**[ Primary Space ]** Youth Zone
**[ Secondary Space ]** Web Literacy
**[ Sub…
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**Description:**
- A-Frame Version: 0.7.0
- Platform / Device: MobileVR - Cardboard, Daydream, GearVR
- Reproducible Code Snippet or URL:
``
The same happens in an official exmaple:
https://afra…
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Hi guys,
We need to choose PC to use with Spectator View and we will need to output it to the HDMI projector. We also would like that PC to be as compact as possible (laptop or mini tower), but have…
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None of the hand tracking / air tap stuff seems to be working with my new Acer MR headset. Is it meant to or is this disabled? I'm running Unity 2017.2.0b5 and trying the scenes in Assets\HoloToolkit-…
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When I try to build for UWP, I get a KeyNotFoundException.
```
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,System.…
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I was able to get the glimpse_viewer application to compile and run with the provided training data, however performance seems very slow, and the system usually cannot identify my body in the image.
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ghost updated
6 years ago
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Is there a specific way I should be using the examples in the MRDesignLabs? I downloaded the files and have opened DesignLabs_Unity_Examples in Unity 2017 as a project.
When I open the scenes in t…