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Hi. We already mentioned this on Discord, I just open this "issue" to have it in a more handy place.
One of the nice features of NetRadiant Custom is the ability to easily customize keyboard shortc…
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![001](https://user-images.githubusercontent.com/24704461/77109772-ed2b4d80-69fa-11ea-88eb-9e496561dbd9.jpg)
![002](https://user-images.githubusercontent.com/24704461/77109775-eef51100-69fa-11ea-828b…
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This issue is not present on legacy nvidia cards + win7 _or_ AMD cards + win7.
I'm unable to test current nvidia cards with win10 at the moment.
![003](https://user-images.githubusercontent.com/…
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See: [src/engine/qcommon/surfaceflags.h](https://github.com/DaemonEngine/Daemon/blob/master/src/engine/qcommon/surfaceflags.h)
They contains Unvanquished-specific code like `CONTENTS_NOALIENBUILD`.…
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With gameconfigs now supporting default texture scale, do you want to modify the Quake 3 game config to set that scale to 0.5,0.5 ? I think that was one of the original motivations of implementing tha…
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As @neogeographica suggested here: https://github.com/kduske/TrenchBroom/issues/2427#issuecomment-609063149 adding a Valve mode for Q3 would be the easiest way to get "fully featured" texture alignmen…
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https://github.com/jdolan/quetoo/blob/1d823b8733822f9b2f6d0a2d57f60a42a223ef83/src/sys.c#L114-L115
See: https://specifications.freedesktop.org/basedir-spec/basedir-spec-0.6.html
Also https://git…
maci0 updated
4 years ago
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Hello im compiling this on an arm device and get this error message:
`tools/mbspc/botlib/../qcommon/q_platform.h:311:2: error: #error "Architecture not supported"
#error "Architecture not support…
ghost updated
4 years ago
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After modifying the format of a quake 2 map to valve, I run into a problem whereby brush face flags are not being saved on map save in Trenchbroom. If I manually enter the flag data in notepad and the…
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### System Information
TrenchBroom 2019.5 Release on Windows 7
### Expected Behavior
A crash should not occur when using 'fix>convert plane points to integer' on multiple 'Issues'
### Step…