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Shadows are missing on MultiRenderPipeline test. Failing screenshots include:
- TwoCameras_window2.png
- NoDOF_window2.png
- WithDOF_window2.png
All three screenshot failures look similar to t…
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## Describe the issue
As currently seen on [this page](https://www.o3de.org/docs/tools-ui/branding-guidelines/) of the O3DE Brand Guidelines, the thumbnail image preview is updated with the new guide…
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**Describe the bug**
After loading one of the samples related to the multiple render pipelines (MultiRenderPipeline, MultiScene, MultiViewSingleSceneAuxGeom) the secondary window is displayed correct…
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### Summary:
I am proposing moving the `editor_entity_utils` python module out of the `EditorPythonTestTools` package, so that it can be used outside of its current project (`AutomatedTesting`). The …
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## Describe the issue briefly
O3DE is perhaps the first major engine to assume shading to happen in ACEScg color space, but very little is written to explain them, things like potential performance…
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**Describe the bug**
Contains 17,285 Files, 1,672 Folders Size 457 MB
O3DE\23.10.1\
bin\Windows\profile\Default\user\Cache
cmake \...
Gems \Atom\Feature\Common\Editor\Scripts\ColorGradin…
G13D updated
5 months ago
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[Migrated from JIRA LYN-4445]
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**Describe the bug**
Shadows thrown by dynamic lights are extremely innacurate/jittery/shaky even on highest settings.
**How to reproduce**
- Testable with a dynamic light source; e.g. spot (disk…
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**Is your feature request related to a problem? Please describe.**
To improve user experience, it would be best to create Vehicle Dynamics components during URDF import. The vehicle would be driveabl…
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**Describe the bug**
I have a script that guarantee memory leaks.
If the last line in the lua is removed (line 18) then no leak.
**Assets required**
[!Important!] Please provide sample assets …