-
### What happened?
The game keeps crashing when I'm trying to open inventory and bugging some crafting for example furnace or crafting table. Last night I played with zero issues but when I try tod…
-
I'm in the process of porting a prototype across from C++ that involves a lot of dynamic updates to game textures.
What's the recommended approach to achieving this? Looking at the API, the only o…
-
Not really an issue, but perhaps you can make eco-fps-controller for godot 3 alpha?
At least the light_fps_controller.tscn one
I tried to port your code to godot 3 but my math failed me at the sl…
-
We are porting a game to Defold, and our sprite sheets have the animations "top to bottom" instead of "left to right". Right now this would require modifying hundreds of sprite sheets, which is not re…
-
While it probably won't make the game any faster since it's not API bound, I think Vulkan does offer some advantages:
- better tooling (there is a GPU profiler from AMD that only works with Vulkan)
…
-
After hitting 'play' in the launcher, after waiting about a minute, the launcher reopens with a crash message that an entry point could not be found due to something with End Goblin Traders. I am on v…
-
```
Stereo sound panning in SDL_Wii seems to be reversed from the PC and other SDL
ports. In both WiiDoom and a generic SDL game that I am porting to the Wii, the
sounds are quite clearly oriented b…
-
-
### Description
When you run the game this error appears
### Steps to reproduce
The game didn’t work at all
### Expected behaviour
!
### Logs
```bash
Unhandled exception: unimplemented fu…
-