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Hi,
I want to convert dataset to Unreal, but Unreal doesn't allow to import skeleton file without mesh
Can you share me an FBX file that contains mesh (HumanGeneratorV3) in T-pose (like picture)…
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### Problem description
`blender` works when using with `llvmpipe`, but attempting to use with `GALLIUM_DRIVER=virpipe` to render Eevee with system GPU results in `Segmentation fault`, despite `glx…
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Considering that the absolute coordinates of hand are not obtained, how can 3d hand tracking be applied to augmented reality scenes such as AR glasses?
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After importing related file (dataset-1_bow_active_001.bvh) and copying your code into python console in Blender, it gives the error which I'll leave;
`import bpy
from bpy import data as D
from b…
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I am attempting to use the pre-built vrm viewer however when I load in one of my models it shows them in t-pose and I receive a "Motion Load Failed" prompt under config. The head is tracking to the mo…
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Encountered this error while pressing "Shift-A" in Geometry Nodes.
```
Error:
Traceback (most recent call last):
File "C:\Users\Brad\Documents\blender\project-manager\scripts\addons\Projec…
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I want objects randomly placed at different locations with the same sampled BOP objects and background texture for different scenes. The below code produces five images with different camera poses, an…
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Thank for your nice work,i have made a little test and get the npz results,but i don't know the meaning of pred_joints, are these joints value means 3d coordinates ?
And I find the mesh video resul…
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Hello, your work is great.
I saw you use it in Oculus Quest VR applications in the paper and demo video.
I want to know how you calibrate the skeleton and VR together.