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IMO, 'You can create a new button icon set with the asset menu: Create > Mixed Reality Toolkit > Icon Set. To add quad and sprite icons, simply drag them into their respective arrays.' is difficult to…
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With the sphere UVs I generated, I'm getting some wierdness around the edges of the "triangle" parts of my mesh. Since we're defining this as a quad mesh, I just set the faces to use the top vertex …
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It seems hybridization has never worked correctly on non-conforming interfaces that are at the same time processor interfaces. I tested this as far back as v3.2.
How to reproduce:
1. In `ex4p`, …
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A reference for dual mesh construction is [Busto's](https://mdpi-res.com/d_attachment/mathematics/mathematics-09-02972/article_deploy/mathematics-09-02972-v2.pdf?version=1637806891) article, titled "S…
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**Describe the problem**
I'm currently running a mesh on a PC. Things went find up until the meshing. The PC is underpowered, both CPU and memory and the meshing part is taking a long time (it looks …
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- Main use cases is for 3D effects.
- Sprites are useful because they can use texture atlases and so can do better batching.
- If we could allow meshes to use atlases / animations the same as sprite…
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**Part 0: Data types and utilities**
- LngLat
- MercatorMeters
- TileAddress
- TileData
- Coordinate transforms
**Part 1: Data sources**
- Asynchronous file/http requests
- Vector til…
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WIP. This will allow NP to work with tools that use PETSc grids in the background.
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[tile_recursive_004.blend.zip](https://github.com/enzyme69/blendersushi/files/5468396/tile_recursive_004.blend.zip)
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Quest provides a function to "weld" vertices in a triangle mesh that are closer than a user- provided distance threshold. This function identifies sets of vertices at the same location, removes duplic…