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### Minecraft version
1.21.1
### Farmer's Delight version
1.2.4a
### NeoForge version
21.1.72
### Description
"Internal Exception: io.netty.handler.codec.DecoderException: Failed …
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### Describe the bug
# Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) HD Graphics 630 (0x0000591B) Direct3D11 vs_5_0 ps_5_0, D3D11)"
…
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### Tested versions
- 4.4 dev1, dev2 and dev3
- 4.3 works as expected
### System information
Godot v4.3.stable - Linux Mint 22 (Wilma) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6…
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### Tested versions
stable 4.3
### System information
Kubuntu 22.04
### Issue description
If you write to `POSITION` to make a full screen post processor, then your `VIEW` vector will b…
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https://github.com/DaemonEngine/Daemon/blob/0407cd81ae90fa7e1430f786a8b7f856552f311d/src/engine/renderer/gl_shader.cpp#L1037 receives the shader without any macros set, so #insert gets incorrect line …
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### Tested versions
godot 4.3 stable
### System information
Kubuntu 22.04
### Issue description
In some runs, in some shaders, if you write to the `DEPTH` there will be a glitch happeni…
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Getting this error when trying to use the pixelation shader, any help?
![image](https://github.com/Kodrin/URP-PSX/assets/90554520/9827e4bf-7203-4f3a-b063-ad352445fd9b)
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The AMD RX 6400 GPU incorrectly compiles a fragment shader with a complex for statement, resulting in incorrect output color. Such an issue does not exist in Intel GPUs.
The shader code is as follo…
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code like this, after processing of shader-minifier, only B is part of else statement, C is out of the scope.
```
#ifdef OPT
if (...)
{
A;
}…
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### Tested versions
- Reproducible in Versions 4.3 and 4.2.2, both using a TileMap and a TileMapLayer.
### System information
Windows 11 Godot 4.3 stable, compatibility mode
### Issue description…