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**Your Godot version:**
4.3
**Issue description:**
in the description of "use_hdr_2d" there is the following sentence: "Additionally, 2D rendering will take place in linear color space and will b…
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With 502c5607 I added 2D CRS transformations with [PROJ](https://proj.org) wrapped as [pyproj](https://pyproj4.github.io/pyproj/stable/) - the worldwide standard in geographic/geodetic projections and…
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Player can go into terrain fairly easily.
![image](https://github.com/user-attachments/assets/e8b67af6-0646-429f-b959-16433c6578bd)
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Currently (outside of side loading 2D android browsers) the built in quest browser is the only direct touch support web browser for quest headsets; I would love to have an option to put Wolvic into 2D…
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Even when editing on a floating editor the timer counts for 2D edit's time.
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![image](https://github.com/hbb1/2d-gaussian-splatting/assets/59059403/55a182d5-f099-4426-b7bd-27c0941a94ff)
The previous version of the viewer on the frontline is still usable, but now that the code…
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@rachelnwalker @cdvonbargen
Following conversations we had during the 2023 RDKit UGM, here's a report of a case where the RDKit generates a layout with many clashes, while CoordGen does a better job…
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While we work out the additional details on the game concept, just to continue the development of a community game, we will need a basic character controller (which extends CharacterBody2D).
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We could reduce the texture aggregation choices to 2D and 3D.
Selecting 2D would extract:
- 2D averaged
- 2D slice-merged
Selecting 3D would extract:
- 2.5D direction-merged
- 2.5D merged
-…
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## How can Bevy's documentation be improved?
The docs for `Vec2`, `Dir2`, `Rot2`, and `Quat` are poorly cross-linked/associated. This means it is quite a headache for new users of these APIs to fig…