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This is a tracking issue for adding the ability to Motoko to interoperate with foreign code on an intra-canister level.
Some high-level design considerations:
* Cross language interop would natura…
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# Compatibility Report
- Name of the game with compatibility issues: Baldurs Gate 3
- Steam AppID of the game: 1086940
## System Information
- GPU: GTX 1080Ti
- Driver/LLVM version: 455.23.04
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Hope this is the right place to post this.
I'm an absolute beginner, see. I'd like to start out with Python because that one will let me make the most stuff in this repository, and I have a little…
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I have already posted about this issue in the Discord and in the mailing list to no avail so far. It's frustrating because my project takes 5-10 minutes to compile and so only being able to debug this…
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Would it be possible to document how C++ interop happens? From embedding into a C++ Application, to calling to C++ from .net, and calling .net functions from C++. I'm not finding any docs on how to do…
reduz updated
2 years ago
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The LUA debug hook mechanism is used to prevent infinite loops / allowing exiting LUA script. I'm talking about the hook here:
https://github.com/nesbox/TIC-80/blob/60e63de918ae03bc9223097cc1369459…
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ConcurrentDictionary enables enumerating the dictionary while other threads are modifying it, making it very useful in a variety of scenarios. But its GetEnumerator allocates an enumerator object. W…
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**This is Part 9, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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Hello, as far as I understand this project is not 'reverse engineered', but is a decompile.
If so, I don't believe that it's actually legal to publish. Can you please clarify it's status?
see:
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Hello @Sh0wdown,
i working on the Gm1 Exporter/Importer for Graphic Mods:
https://github.com/PodeCaradox/Gm1KonverterCrossPlatform/releases
In future i want to change Tower positions and other …