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Hello, I am building a game that has multiple users (User bodies) and multiple walls (Wall bodies). The walls don't move, but the users do. The collision logic needs to be:
- User can collide with …
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### Feature Request
Light sources in MT v1.11.5 it seems like are actually darkness emitters. Overlapping light radii make the wrong effect: the intersections are darker instead of lighter.
### …
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I'd like to use Rapier without Parry (for 3D) because I already have a data structure optimized for both shape representation and collision detection, with my own GJK implementation.
Currently, I'm…
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**What problem does this solve or what need does it fill?**
Frustum culling is a pretty simple optimization where you put bounding volumes on your meshes and if a volume doesn't intersect the view …
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Reported by Phillip
Verification of the 10M subset of the 37M HACC problem on Perlmutter (A100) periodically fails:
```
$ ./ArborX_DBSCAN.exe --binary --filename hacc_37M.arborx --core-min-size 2…
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# Description of problem
I follow the [doc](https://github.com/kata-containers/kata-containers/blob/main/docs/use-cases/NVIDIA-GPU-passthrough-and-Kata.md) to use the Nvidia driver in kata-containe…
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Understanding the performance of the entities in `geometry/` requires more than simply profiling an execution and measuring percentage of time spent in a function. We need to have more insight into it…
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Hello!
I was wondering what would be the fastest way to check if the geometry is colliding/contained in a box/geometry?
Right now I was doing it with this function that seems to work only with t…
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Thanks for your work on maintaining this package!
Running into a bit of a weird issue. Hopefully I'm missing something simple.
I've created a system where I am collision testing between a circle…
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We were investigating on using this lib into our app to speedup raycasting and stumbled upon this answer on SO
https://computergraphics.stackexchange.com/questions/10098/is-bvh-faster-than-the-octr…