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I tried using this visualizer to render a bvh file coming from another dataset (not the GENEA dataset), where the skeleton has different joints and the name conventions differ. I changed a few parts i…
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The physics broadphase logic has been refactored.
It uses custom BVH for the world and each entity children entity.
This new framework is entirely multi-threaded so there is no performance impact.
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Hello,
I'm running rpxdock with the asymmetric mode, I have a list of pdbs in input1 and one pdb in input2. The docking starts, is successful for some pdbs and at some point the it fails with the fo…
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Hey! Love seeing work happen in this space and this looks great -- I think a good performant, memory efficient CSG library would be a huge win for the three.js community.
As you've seen in https:/…
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Hi! Nice project, I am thinking about the same things now (creating 3d skeleton motion for blender from 2d image). Can you tell me please what is the output of your implementation? 3d key-points? Ther…
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Can you please add an option to make the character stay in place while moving?
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I always wanted to find a way to quickly convert **Motion Capture BVH Data** directly to **3D MESH**, saving tasks of skinning, etc. For all kind of reasons. Perhaps we just wanted to visualize it qui…
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Hi there! :)
I just noticed that the feet of the resulting character 'go below zero' (left: input.bvh, right: result.bvh), even though the foot contact has been 'fixed' by the **fix_foot_contact** …
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anyone can clarify it? thank you ...^-^
void getCovariance(Vec3f* ps, Vec3f* ps2, Triangle* ts, unsigned int* indices, int n, Matrix3f& M)
{
Vec3f S1;
Vec3f S2[3];
if(ts)
{
for(in…
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Hi, @nkolot ,I come to notice that there exist work that convert 3d keypoints to bvh([here](https://github.com/KevinLTT/video2bvh)), but it only contain the human3.6 and cmu data structure, I have tri…